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Getting Dicey

Reagan Morris
173 episodes   Last Updated: Jun 02, 25
Getting Dicey is an actual play TTRPG podcast recorded in Wellington, New Zealand. While Getting Dicey is a comedy podcast, you will find yourself on the edge of your seat when things start to get serious. With a big bad always looming from the shadows, it looks like things are Getting Dicey. Watch us live at twitch.tv/GettingDicey, join in the chat on Discord, and support us on Patreon! Links to everything on Twitter.

Episodes

With the third statuette piece in-hand, the group find themselves locked in a crypt beneath the glittering spire. And what was with Harga's insistence with being within the crypt?
It doesn't look good for the group when they find themselves locked in a crypt against strong skeletal foes.
Harga offers access to her treasures, if the group can retrieve the key stolen by the harpies above. How hard can a fight against a few harpies even be?
The journey to the glittering spire ends up a little messier than expected, and poor Wilggis' day goes from bad to worse once they step foot inside the tower.
The Iron Forest closes in around the group as they venture towards the glittering spire. With the sense of dread increasing its only a matter of time before those eyes from the darkness become something much scarier.
After a good night's rest the crew set off towards the rumoured glittering spire with a couple of goblins, a worg, and a cart full of dreams (read: sleeping Digby).
Things are looking pretty dire with the White Death crushing three of the crew. Is this the end for our adventurers, or will they return to Bothild triumphant?
Sending her army out to nearby locations to find the lost statuette pieces, Maladuk realises there's a place even closer she needs checked. Can Bothild help them find the piece, and will the White Death get a taste for Mallard?
The goblins offer to lead the group back to Bothild's Lode to meet their chieftain, but it means no weapons, and no armour. Tensions rise as they arrive at the once abandoned mine.
Grub tempts the group with information, but after laying it on a bit thick the Grub grows weary of the players and leaves. Back to Outskirt, or off to find the home of the goblins?