In this episode the club house talks about the games that they have been playing. Mark attempts to define the terms good friction and bad friction, declares his distaste of rouge-likes, and talks about friction in his current projects. Lydia shows us how to make scoring sound way more academic.
Civilization VIIAge of Mythology RetoldBlue Prince0:18:21Friction by DesignMark tries to define some terms: Good Friction - something that was designed into the game, or that could be described as a bug, or only confuses a player Bad Friction - unintentional friction0:45:47Diversity in ScoringHuffington Post News Triva GameHuffington Post