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The Hero's Die

The Hero's Die
52 episodes   Last Updated: May 01, 24

Join us on a thrilling and hilarious journey as six real-life friends embark on an epic adventure in the make-believe world of Golarion. In this actual play Pathfinder podcast, we dive headfirst into the captivating "Extinction Curse" adventure path from Paizo. Come along as our adventurers unravel a grand conspiracy, encountering treacherous foes and ancient magics in their quest to save the land, and themselves, from certain, inexorable annihilation!

Instagram: @theherosdie

The Hero's Die podcast uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. This podcast is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

Episodes

The gang wanted to fight, so we fight.
Team Monk heads into Hyrdopon only to find danger and treachery around every corner. In an unprecedented move on behalf of the podcast, we're releasing this episode on two tracks. There was just too much action! What could not be contained in the bounds of a single ep? Find out this week on The Hero's Die!
The ship is under assault and our monks find themselves on the front lines to save the ship! Their attackers may be more than they appear as our heroes flex their martial prowess for the first time. Will their monastic abilities prove enough to clear the deck or will the find themselves tossed overboard? Find out this week on The Hero's Die!
Our hero's set out from the Cassomir, an un-tall city at the mouth of the Sellen River. They get to know their fellow passengers a little better, and in true Cailean fashion, they Party. Find out the player's innermost desires this week on The Hero's die!
Buckle up as the efforts to get Dettris home take center stage. Ahn-Druk's call for aid is answered as Monsignor Bert takes over his dear friend's care. Will the Brotherhood of the Holy Spirits come through? Will Dettris make it home safely? Find out this week on The Hero's Die!
Our heroes arrive in Escadar, home turf of their nemesis, Mistress Dusklight. But first, they need to get clearance from the City Watch to set up and perform. Could anything go wrong? Will they let Svend out of their sight? Find out how these two questions are linked this week on The Hero's Die!
Our heroes tie up some loose ends as they depart the Erran Tower and head back to Abberton. The team swing by all their favorite haunts in an effort to leave the town, if not better, then certainly different than they found it. Will Ahn-Druk's plan to take control of the local government come to fruition? Find out this week on The Hero's Die!
Our heroes find themselves once again depending on the Professor's silver tongue and fluency with lives as they work to free Dettris. Will they talk their way past what can only be the final boss of book one? Could Sam live with himself if he let them escape? Find out this week on The Hero's Die!*Spoiler Alert: Events late in the The Return of the King are referenced, in case you're still working your way through that one.
Alternate Title: Ooze You can Use. Our heroes begin the episode perilously cubed up. With the Professor fully submerged, the rest of the party works to free him before he completely dissolves. A keen edged gong makes another appearance, how? Find out this week on The Hero's Die!
Our heroes do battle with a couple nasty oozes who, among their many immunities, appear to be impervious to gongs! Salty players abound as our GM pushes the limits of arbitrary tyranny! Will they survive? Find out this week on The Hero's Die!